With the real-time strategy (RTS) genre on rising, Sega decided to enter the market with their game Stormrise. The game has been developed by Creative Assembly who is behind such games as Empire Total Wars and Medieval II. The basic concept of Stormrise isn’t too different from other tactical games on the market such as Into the Breach, but it brings a few new ideas to the genre.
|Platform(s)||PS3, Xbox 360, PC|
|Release||24 March 2009|
|MATURE - Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.|
The most prominent innovation is the Select Whip System. Instead of having an overhead tactical view of the combat, the player’s viewpoint centers on the unit they’re currently selecting. To change your selection, you use the Whip Selection. The basic idea of flicking the right stick to choose the group sounds like a good idea for a controller based system.
At first, I didn’t think it was all that great, but after a little time it wasn’t too hard to deal with, just took practice. When you get used to the controls, flicking around the map is very easy.
The other ingenious thing done in Stormrise is that it changes it up by allowing the ability to command units onto the buildings, under the ground or any spot for that matter. I know that doesn’t sound like a lot but that massive stepping stone in the RTS (real-time strategy) genre.
The Stormrise game takes place after what is only known as The Event. Humans saw that the world was falling to the grips of climate change, so they decided to create a force-field to protect the earth. At first idea hailed a success but, suddenly without warning, destructive storms destroyed everything in their path on a global scale.
The only survivors of the devastation where the humans known as the Echelon. They were in cryogenic hibernation deep beneath the surface. And The Sai, creatures, that evolved from humans over the years and managed to survive on the earth’s flat surface.
Stormrise features the standard modes of play such as a single player campaign and a skirmish mode for up to 8 players. As well as a multiplayer mode where you can hook up via system link or play online with or against your friends.
The graphics are decent enough, but nothing that is going to blow you away. Like a lot of games, it seems to have good and bad points. There are numerous glitches for sure. Platoons that collapse which means certain death without a single fired shot.
The audio in the game is average or maybe just a little bit below. The soundtrack provides decent music and sound effects and voice over work are ok but still is average at best.
Overall, Creative Assembly deserves praise for at least attempting something new. The Whip system might have a few bugs about what could come next. It’s a brilliant idea though. Also, there are a lot of negative reviews about this game. Yet, many of them gave the game a proper chance it deserves.
If you’re a die-hard RTS fan, you will enjoy the Stormrise. But probably you’ll need take the time and the patience to learn the Whip Selection. Casual gamers might want to steer clear and find something a little less challenging and time-consuming.