Why do imperial search droids float? So they don’t trip over their own feet. What does Star Wars Battlefront 2 do? It comes on two big legs, single and multiplayer. In the hardly diminished Star Wars hype and with the upcoming release of Episode 8 a new game in the galaxy comes far, far away of course just in time. The predecessor of 2015 showed above all technically, in which direction the journey can go. It is clear that a follow-up title should inherit the same strengths and iron out old weaknesses.

TitleStar Wars Battlefront 2
Platform(s)PS4, PC, Xbox One
PublisherElectronic Arts
DeveloperEA DICE
Genre(s)First-person shooter, third-person shooter
ReleaseNovember 17, 2017
ModeSingle player, Multiplayer
esrb-rating-teenTEEN - Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

Yes, in parts Battlefront 2 manages to keep these promises. So the finally existing campaign is a real joy for a while and even offers bridging insights between the episodes. The obligatory multiplayer part again offers fast action and some great moments. Battlefront II seems to have a lot to offer again. How we like these elements, we have clarified for you in the test.


Since this point stands out first, it also wants to be processed first. Star Wars Battlefront 2 looks fantastic again and easily surpasses its already outstanding predecessor in this discipline. It is a real feast for the eyes to throw oneself into combat both on and over the planet. Whether as a foot soldier on Theed or the Death Star, as a pilot in her X-Wing or over Jakkus Deserts, the graphics are full of splendor and fine details. Here you can hardly praise the game enough.

The same applies to the sound, which contributes enormously to the atmosphere. Unmistakable sounds like hissing lightsabers and screeching TIEs blend perfectly into the general sound background that accompanies the fights. Oh, and even the original speakers have spoken their lyrics, which contributes to the mood, especially in the campaign. So, let’s go to the next point, the story.


Battlefront 2’s campaign puts you in the role of Iden Versio, commander of the Inferno Squad. Proud imperial, seasoned soldier, and loyal comrade. Right at the beginning of action on Endor where she becomes an eyewitness to the destruction of the second Death Star by the rebellion. A very successful start with a rarely used perspective! What possibilities are available here if you use them. To find out what it’s like, read below.

The multiplayer with its varied maps lures again to various planets and their orbit so that up to 40 players can beat the laser salvos around their ears. The arcade mode is an ideal preparation, in which you can gain initial experience and activate the software. It is also the best place to familiarize yourself with the improved control of the fighters or to test a loadout for the standards. Even co-op missions you can complete here.

The selection of flight and shooting equipment is more than sufficient and handles itself also differently enough, to become fair the own preference. Of course, the individual classes, heroes, and vehicles you can also adapt. After all, individualization is written in capital letters today. It’s best to throw loot boxes and real money into the hat.


If you don’t want to know anything about the story of the campaign, skip the following section completely. Don’t expect too much. Unfortunately, Battlefront 2 does not manage to use the possibility of the campaign from a different perspective. The narrative would have been a lot in here to have insights into the view of imperial soldiers. Suddenly only reacting force, rearguard action, perhaps moral doubts? The story quickly catches a hook, lets Iden quit her job to join the rebellion/New Republic to fight for their cause. Little personal strife on top of that, that’s all there is to it. It would have taken more than that to score here. Above all, more courage and ideas.

The narrative average is offered with an inciting start, partly scandalous middle section and an end that is content with hints. All this is not so bad but unfortunately cannot convince as a whole. The changes of perspective, when we take over various heroes instead of Iden Versio, or the operation of the aircraft is all narratively nice, playful but so flat that you quickly long for the next level.


Unfortunately, many levels degenerate to pure ballroom gameplay where you can’t get rid of the feeling of playing against a mediocre AI. Recycling the levels from multiplayer to singleplayer could also have been solved less obviously. It would have taken much more to stamp the genre.

That’s currently almost impossible for interested gamers not to hear anything about the loot box discussion as a whole and its effects on Star Wars Battlefront II in particular. It even led to the real-money version being removed from the game to counter the outcry of the community. The solution is not final, and the reintroduction is only a matter of time. How, when and in what form this will happen is currently still open. Either way, a sinking feeling stays in the stomach. But why all the excitement?

The upgrading of the game elements, such as vehicles, classes, heroes, etc., is done exclusively by the loot from loot boxes. You never know what you’ll get and level if you’re unlucky, characters you won’t play with anyway. You can buy the loot boxes for the in-game currency. Their price had to be downgraded before the release to limit the grind a bit. But you can’t get on without it, because the price is relatively high. Also, the Starcards mess up the balance, as their effects have a strong influence on the effectiveness of the abilities.

The current situation is quite disastrous. In which direction something changes, one and how the real money loot boxes return. Nothing exact one does not know. In these circumstances, the current valuation counts under reserve.



Battlefront 2 stumbles quite heavily over its own feet. How it begins depends on the buyer and player base. Above all also from the suggested changes concerning the loot boxes and the use of real money. Nobody wants to deal with with Pay2Win. Story and Arcade mode are only a preparation for the multiplayer mode. Here you can experience atmospherically grandiose staged fights. A bitter aftertaste due to random loot and the associated weaknesses in balance, however, cannot be denied. Fans with a high level of frustration tolerance will stuck. All the others are waiting for changes to take place.