Resistance 3 Review: Faith In The Resistance Starts To Fade

Resistance 3 starts off with a comic book style opening. Briefly explaining the events that took place in the first two games. Later on, you are plunged into the world where you as a father of a little boy have been injected with a cure to the game’s enemies virus that mutates whatever it comes into contact with. As an outcast warrior, with Nathan Hale’s blood on your hands, you are sent on an epic adventure. With the mission to rid the world of the remaining Chimera by blowing up their space station.

The game is your standard for the levels shooter with a meek story. It almost never feels like it has anything to do with the first two games. I wouldn’t mind so much if the game didn’t try so hard to be an engaging cinematic experience with the feeling you’re on an epic quest to accomplish something great.


Resistance 3 tries to hard to make you connect to the characters without offering you any incentive as to why you should. Am I trying to redeem my families name after killing last games protagonist Nathan Hale by ridding the world of the invading Chimera for good? The game starts off with an interesting premise of the rebel fighting for his family. Although it keeps this premise stretched throughout the entire 10-12 hour experience. Every other cutscene your silent protagonist will magically be able to speak to constantly remind you about his wife and son. It gets really annoying real soon.

That’s the game’s flaw. It tries too hard to be something that it’s not. The game tries to grab your sensitive side by showing off little kids in shelters spread throughout the game. All that without any substance to back it up. It feels like it’s only been added in for shock value or to make you care about what your fighting for. But what if you want to sit in the back of your mind and just kill stuff?

You will often run into characters who begin to tell you interesting stories about there lives. As soon as you start to get interested, the game throws you at wave after wave of Chimera. By that, you will be given absolutely no intent to continue filling you in on the characters back stories.

The game suffers from the same mistake Homefront made. Just because you put little kids in a war game, it doesn’t make it any more compelling. It’s obviously there just for shock value and it doesn’t even do that right. If the game wanted to really shock you, it should have shown little kids getting mutated in front of your eyes or similar scenarios.


That’s clearly not what the developers were going for but at least it would make you really angry at the alien monsters who dare to attack children and force you to murder them. If the game had courage, I would totally respect the developers for doing so. But even without all the hoax character development and pointless cutscenes, the game falls short of greatness on a few other levels.

Resistance 3 loses some of the restraints previous game had. Such as only being able to carry 2 guns at once. I found it to be a little too forgiving at times. Now I’m all up for shooters that try to stray away from the 2 weapon limit regenerative health formula.

The Resistance 3 is not the way to do it right. First off the upgrading system, what a joke. If Insomniac Games was aiming to add RPG elements then in that regard they failed. Instead of acquiring experience points to use to upgrade your weapons, Insomniac Games seems to think guns can magically get stronger after use.

If you fire a gun repeatedly to the point where you’ve exhausted its threshold, logic says that the gun will get weaker over time. However, in the magical world of Resistance your guns upgrade in strength and speed. The game also makes no effort to hide the fact it wants to be next Half-Life 2. From the abandoned train station to the bearded scientist whose eyes seem to glow in the dark, everything in the game feels as it is a derivative of valve’s greatest successes. I was even expecting halfway through the game to acquire a portal gun.


In terms of actual gunplay, the series shines brightest. Freezing enemies to death, blowing their heads off, and electrocuting someone has never felt better in a video game. The game was unbalanced even with a dreaded arsenal at your disposal. In one level I was sent out into a barnyard to fend off invading Chimera. The moment I went into this scenario I was ambushed from every direction of enemies. They were constantly appearing from out of thin air and never give you a chance to think. You just have to mindlessly shoot them until they give up or you die.

All I wanted to do in this scenario was get past them and continue onward with my quest. Having a constant stream of enemies bombarding, you from every angle makes the game feel like padding. Instead of focusing on the level design, the developers thought it would be easier to throw endless waves of enemies at you. This is especially loathsome during the last level of the game.

Instead of setting the stage for an epic boss battle, you just navigate your way through seemingly endless corridors that all look the same. With no sense of direction what you’re supposed to be doing. The game just ends without so much as an epic battle against gigantic mother Chimera. That’s right! Resistance 3 does not have a final boss.

The game tries throwing everything it has at you towards the very end. Yet, none of the enemies is a match for your overpowered arsenal. One of my biggest gripes with the campaign would be the inability to restart from a previous checkpoint. Since it’s a by the levels shooter, I don’t see why they couldn’t make a restart from checkpoint option. This was most annoying for me when I just barely missed a diary entry on the ground a few meters above. I had to kill myself just to get back to the time before I missed the journal.


Did I mention the game has audio logs? On top of shamelessly ripping off Half-Life, the developers also wanted to take a crack at BioShock. One finally gripe about the gameplay is, why can’t you carry around health packs to use whenever you wish? The game doesn’t have regenerating health. That’s fine. But there were often times when I felt the game was teasing me.

There was one instance where I came across an abundance of health packs but I already had full health. And yet, there were no enemies in sight. The whole point of having a cluster of health packs in that spot felt completely useless since I couldn’t carry them around. As far as multiplayer goes it’s standard affair.

It doesn’t have the epic sense that Resistance 2’s 60 player online battles had. With a paper-thin unlock system there’s not much to keep you here for long. Nonetheless, a fun little distraction that will keep you entertained for at least a couple of hours. The single-player portion needs to amp up its game. It is long and some of the levels are memorable like the prison escape level. I found it to be the best and most well-developed section of the game. It’s ironic how a game focuses on fighting aliens is at its peak when it pits you up against other humans.

The game also supports co-op both locally via split-screen and online. However other than unlocking 2 trophies the co-op feels pointless. It makes the game feel like a cakewalk since you never truly fear to die. Your partner can always revive you at any time.

Still, if you want to shoot some aliens with an arsenal who would make Rambo blush, Resistance 3 can be a lot of fun. But if you want a sci-fi game with fun RPG elements and interesting story – I would recommend Singularity or Deus Ex: Human Revolution.