Two years after the initial release of Resistance: Fall of Man Insomniac Games brings us the second installment of Resistance. The game has been hyped as being bigger and better in every way. Now that the game is finally out, does it stand up to the hype machine or leave players aching for just a little bit more?
|Publisher||Sony Computer Entertainment|
|Release(s)||NA: November 4, 2008
JP: November 13, 2008
AU: November 27, 2008
EU: November 28, 2008
|MATURE - Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.|
Resistance 2 picks up right where the first game left off. Nathan Hale is rescued and brought back to the states where the Chimera has refocused their attacks in huge numbers. In a sense, “huge” is the word to describe Resistance 2. Everything about it is huge. From the bosses to the levels, to the multiplayer etc. Everything really is that much bigger, but not necessarily better. For starters, the story is simply not all that good.
While the first game had a narrator filling in the gaps between levels. Resistance 2 relies solely on short cutscenes. They are animated well and make for good eye candy, but in the end, they just don’t do much to progress the story from the first game. I often found myself trying to figure out just exactly what the plot was this time. In the end, the story just boils down to a jumbled mess of cutscenes and thin plot lines. During the campaign mode, you will be treated to some of the best graphics this generation.
The graphics have had a major overhaul this time around. Instead of the dark dreary setting of a war-torn England, the game takes place all across the U.S.A. This really allowed Insomniac to retool the graphics. The biggest difference between the two games is clearly evident in how colorful the second game is.
From the Redwood Forests of California to the flooded city of Chicago, the game bursts will life. This is one area where the developers really topped the first game. Chicago is hands down one of the most beautiful gaming levels ever created in any game. Insomniac really nailed the Chicago level. I simply cannot sing its praises enough. As was a problem with the first game, the texture issues are back. Everything looks good from far away, but get to close to a wall and you will see those textures return to almost PS2 quality walls and floors.
This honestly is not that big of a deal though unless you are actively looking for these things. For most players, the graphics will cause jaws to drop and saliva glands to secrete into a slobbery mess. If you are the type of person who loves good graphics, then you will defiantly need a bib.
One thing that is apparent from the beginning of the game is that each level is massive. Resistance 2 features some of the most epic levels in size and scope that anyone has ever seen. Each level is approximately 40-50 minutes in length. All are well designed and have their own style. However, the one thing I can’t shake these levels is the tedious fire-fights you must endure to reach the end of each one. This is another area where the campaign of Resistance 2 falters.
The levels basically break down to this. Fight, run for 1-2 minutes. Fight another huge fight, run somewhere. And this is the formula over and over and over. If that’s your thing, then Resistance 2’s campaign will be your new favorite game. If you are a gamer like me that likes the action broken up with cutscenes that advance the story, then you will be very disappointed. It just doesn’t make any sense to me to have these huge epic levels and then just rely on barely audible radio conversations between the soldiers. As for the controls, Resistance 2 is one of the best controlling shooters ever released.
Insomniac has really gotten down the right feel for the guns. Guns have just the right amount of recoil and each weapon feels very powerful. As with the first game, each gun has a secondary fire that is powerful, to say the least. My personal favorite weapon is the Auger. The Auger allows the player to shoot through walls and solid surfaces at enemies.
The Bullseye also makes its return and is a bit more powerful. One new weapon that is awesome is the splicer. It basically shoots out the table saw blades that create horribly bloody deaths. One taste of this in an alleyway in the Chicago level will leave you wanting to use the splicer for the rest of the game. It is just that fun to use.
Multiplayer is where Resistance 2 really shines. Insomniac are simply magicians of online gaming. How they ever got the game to run 60 players at the same time is beyond everyone except them at this point. They have completely outdone every shooter on the market. The new 8 player co-op is amazing. Instead of just throwing players into the story mode to fight over who gets to kill the enemies, Insomniac crafted a parallel story that requires each player to pick a specialty.
Each specialty chosen has a specific purpose and for that reason alone everyone must work as a team to survive the AI and health boosted Chimera. Players with the heavy guns need the medics. Medics need shields. And so on. My personal favorite mode is 30 on 30 team deathmatch. It is just intense, to say the least.
Unlike the first game, Resistance 2’s multiplayer never feels overly chaotic. The maps are large enough to support 60 players at once so you never feel overcrowded or spread to thin. Online multiplayer is just a joy to play. I will go out on a limb here and say that hands down, Resistance 2’s online beats most shooter on the market today.
With the exception of the Chicago level, every two steps forward the campaign mode has taken, it takes one step back. With such a convoluted story and predictable battles, the story mode is really nothing to brag about. Bosses are cool, yes but they don’t save the campaign from feeling like a tedious chore.
On the other hand, the multiplayer is simply the best out there. It one-ups every shooter on the market and screams to be the next big thing. Let’s just hope if there is a Resistance 3 that the developers give us the epic story that the subject matters beg for.