Fresh maps and lots of zombies. The second, chargeable DLC package “The War Machine” provides plenty of content for Call of Duty WW2, but is the purchase also worthwhile?
When Call of Duty: WW2 appeared in November 2017, we reviewed the World War II shooter by Sledgehammer. Not only for a great staging but above all for successful action gameplay and plenty of scopes away from the rather short campaign. The full review of Call of Duty: WW2 you can read here.
|Title||Call of Duty: WWII|
|Platform(s)||PC, PS4, Xbox One|
|Release||November 3, 2017|
|MATURE - Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.|
Since then the game has changed every month. The developers worked closely with their community and provided regular patches as well as free additional maps. The support from Sledgehammer Games is exemplary. With “The War Machine,” the second paid DLC add-on package has been available for a short time. In your pack: Fresh maps for multiplayer and zombie mode.
New Patch Brings Great Changes
But before we deal with the contents of “The War Machine,” we also need to talk about the current patch 1.13 to Call of Duty: WW2. The almost 5 GB bundle of data brings with it many significant changes and provides for a sometimes drastically changed playing experience.
The most important innovation concerns were sprinting. Your soldier no longer has to take breaks. He runs. This guarantees – despite slightly reduced tempos – faster matches. If you get shot down once, you will return to the fights faster, and all in all the battles will be quicker.
Sledgehammer is making some adjustments to the divisions and classes. For example, the damage caused by grenades is reduced slightly, while add-ons tailored to specific classes, such as the bayonet, are made accessible to all classes. Of course, you have to unlock these talents first, but Call of Duty WW2 offers a lot more options when equipping the classes and invites you to experiments.
Four Tickets for Hallelujah
The meat of “The War Machine” is undoubtedly the four fresh multiplayer maps. These could hardly be more different. The good news first: None of the maps is disappointing and yet there are minor qualitative differences. Our personal favorite is “Dunkirk.” As the name suggests, it takes place in the French coastal town of Dunkirk.
The level adheres to old Call of Duty virtues and has three areas with the beach, the sidewalk in front of it and the houses where you mess with other players. The structure is clear and concise, and those who have already played other Call of Duty maps will quickly feel at home and safe here. Only a few unluckily placed re-spawn points disturb and sometimes cause frustration.
Egypt, on the other hand, is much more complicated. This map located in Gizeh relies on a hard change of bright outdoor facilities and dark temples. Sometimes the narrow tunnels even feel like a labyrinth. “Egypt” is especially suitable for shotgun shooters and melee fighters, snipers, will have problems here.
The map proves to be a solid map and offers the usual quick-fire changes. The same applies to “V2”, which offers more variety regarding map design and also includes a tower for snipers, for example.
“Operation Husky” brings some innovations to the war mode, not all of which are outstanding. First of all, the mission is a stealth claim: The Allies are supposed to steal information in the dark. But as “Call of Duty” is, it quickly degenerates into pure action. It is followed for the first time by a somewhat unfortunate air battle.
It does not fit into the overall concept of the map and thus acts as a foreign body. Operation Husky”, for example, may be fun, but it doesn’t seem to be as consistent as previous maps.
And of course “The War Machine” also comes with a new episode for zombie mode. “The Shadowed Throne” takes you and your comrades-in-arms to Berlin, destroyed by war and the undead. At its core, of course, the adventure remains the same: so you fight off zombie waves and work your way through the mission with the points you earn.
“The Shadowed Throne” convinces all with its exceptional setting. The wrecked Nazi capital could hardly look more beautiful, and the architecture also takes up ideal locations of the time, such as a collapsed cinema.
This zombie mission is not only more varied but even better balanced than the missions from previous DLC. Beside narrow alleys, where the zombies like to nail you down, you will also find more significant and more prominent places where you can get some air.
Besides, there are some quite crisp puzzles. You can master them usually only through teamwork. First of all, one player has to find out a radio frequency, while the other colleagues give him their backing. Ideally, you should play with a few experienced friends at your side, who already know some of the tasks.
Otherwise, the zombie hordes, which are getting stronger and stronger, are getting on your nerves. “The Shadowed Throne” also offers a highly effective new weapon with its hidden miracle bus. However, the construction of this gun is anything but easy and requires many tests before it works.
The second DLC replenishment “The War Machine” for Call of Duty: WW2 is quite respectable. The new section of Zombie mode makes up for previous weaknesses, and the multiplayer maps included in the package are also impressive. Especially “Dunkirk” inspires with his typical “COD” layout and the rough duels at the front line.
“V2” and “Egypt” do not reach the very highest level, but they are nice additions to the existing map portfolio. Only “Operation Husky” could use some fine-tuning due to the partly unluckily placed reset points and the strange air battles.