detroit become human

In the interview, David Cage, head of the Quantic Dream development studio, talks about the collaboration with Sony. He is more than positive and praises the publisher for the fact that he can continue to hold his own with good single player games.

Also during the development of Detroit: Become Human there were no restrictions “from above.” Instead, the developers were able to create the action adventure game according to their wishes.

They have never forced anything on us. It was always the decisions of the studio. It is we who are looking for the talents.

We always had the opportunity to meet publishers who believed in us. With Sony, this has been the case for twelve years now. That’s also because we never make sequels for our games. We have always worked on new games with new engines and have no industrial logic. We see ourselves as craftsmen.

We didn’t want to do that either. Sony never asked us about it either. Together we want to invent new things and tell new stories. It is an atypical adventure, and it is luxury with maximum freedom. But there are no secrets. Every game we play is profitable and finds its fans. Heavy Rain sold 5.4 million units on a single platform.

Besides some examples of successful single player franchises, Cage does not see the growing popularity of multiplayer games like Fortnite or PUBG as a big problem for friends of single player experiences.

Sony superbly demonstrates that single-player games are not dead. Let’s look at God of War, Uncharted, and The Last of Us. They have their audience for it.

Maybe it’s a question of generations, but also of moments. There are fans of multiplayer games which are occasionally very happy with a God of War or Detroit. There’s something for everyone.

Detroit: Become Human from Quantic Dream is the successor to Heavy Rain and Beyond: Two Souls. The adventure game will be released exclusively for PS4 on May 25, 2018, and is currently available for free download in the PSN Store.