4A Games finally thrown some news about Metro Exodus – its creative director Andiry Prokhorov and executive producer Jon Bloch gave insights about the project for Game Informer.
In each of these big areas, there’s hours of gameplay, above ground, below ground. In general, the game itself is larger than anything we’ve ever made before. Larger than the past two games—together. You can enter one of these environments and you can go off and do whatever you want. There’s definitely a story that you follow, and if you follow that story, and you only follow that story, you will miss out on other content in those environments.
Exodus will be much larger then we used to see in previous titles – the average size of big locations will be about two square kilometers, but it won’t be a completely open world.
Prokhorov thinks that balance between an open-world game and straight-ahead linear experience on the large scale.
I think we succeeded, and we like how we made both of them – Metro and Stalker – friendly (with) each other. But it’s still Metro.
Players ask us a lot, give us more freedom, give us more freedom – take it!
Metro Exodus is out in the second half of the year of 2018.